Regarding my EdTech inquiry of the educational applications of digital roleplaying games for k-12 classrooms, I will look further into the following titles: Gaming for Classroom-Based Learning by Baek, Young Kyun, Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game by Steven A. Torres-Roman, Cason E. Snow, Dragons in the Stacks: A Teen Librarian’s GUide to Tabletop Role-Playing by Steven A. Torres-Roman, Cason E. Snow and Teach Like a Gamer: Adapting the Instructional Design of Digital Role by Carly Finseth.